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NAME: Namor
Christianson.
OCCUPATION: Student.
STATUS: US citizen, no criminal record.
EDUCATION: 11th-grader, Collegium Caine.
MAIN POWERS: Psychokinetic temporal displacement.
Namor Christianson is the son of Torchia Family
associate Bud Christianson, who is serving his sixth year of a
7-to-20-year sentence for vehicular manslaughter, and Ana-Maria
Castigliane. Bud worked the Fisherman's Corner docks as a bodyguard,
"collections agent" and organizer for one of Torchia's crews in the
Meatpackers And Fishpackers International Association. Robert "Bobby Sack"
Saccone was Bud's immediate supervisor (read: captain of the crew), and
Bud was "on the job" when he "accidentally" ran over a man who owed Mr.
Torchia a lot of money.
["Bobby Sack" was killed in the Rust City Massacre and was replaced by
"Joey Pants" Panicello. Since Bud is only half-Italian, he is not a
full-fledged, upwardly-mobile soldier.]
Bud was one of several of the Saccone crew who scored big in the Emerald
Princess cruise ship burglary. On the advice of his attorney, a Spanno
Family member from Hoboken, NJ, he placed the money in trust for his only
son. Namor will be eligible to assume control of it around the time the
statute of limitations runs out.
Namor exhibited a talent for teleportation, and his mother, who
disapproves of her husband's career, enrolled him in the "special needs"
program at Collegium Caine in hopes he'll find a better life. He
previously attended military schools along with other children of Torchia
and Spanno Family associates. And with Jason Garsea, aka Energon.
S: 16 (1.4) BASIC HITS: 3 (Weight 120)
E: 12 (1.4) CARRY CAP.: 495
I: 14 (1.1) BASE HTH DMG.: 1d6
A: 27 (2.8) HEALING RATE: 2.0
C: 14 (+2/-3/+1) MOVEMENT: 55” (up to 63” T-Port)
INITIATIVE: 27-36
ACCURACY: +5 DAMAGE: +3
HIT POINTS: 19 POWER: 69
DETECT HIDDEN: 10 DETECT DANGER: 14
INVENTING PTS.: 2.8 CASH: approx. $2,000,000.00
LEVEL:
TRAINING:
POWERS (altered by events in “Anime Mundi”):
1) TELEPORTATION:
a) STANDARD MOVEMENT: PR=1, MOV=Current PR.
b) DEFENSE: simulates Astral Projection defense, PR=1 activation.
c) DISPLACE OTHERS AT RANGE: PR=3, R=12”, maximum displacement 12”, 10 to
hit, does no damage unless target is teleported upward and falls—-or is
teleported into the path of a fast-moving object via a special attack.
d) DISPLACED AIR “HARD TELEPORT” (simulates Sonic Attack): R=0, PR=5,
Movement Cost=15, 2d8 damage in 1d6 squares, 15 to hit.
e) FUSILLADE TELEPORT (also Simulates Sonic Attack): R=0, PR=3, Movement
Cost=5, 1d12 damage, 15 to hit, takes target for a disorienting “ride”.
SKILLS:
2) HEIGHTENED AGILITY A (+17).
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'Porter
Nevermore's Evaluation:
Two of my most powerful students are my youngest and most undisciplined.
'Porter has yet to realize the sheer power involved in subconscious
manipulation of the Unified Field, which is the only way I can explain
teleportation. After he proved himself in the Briefing Room Incident [see
Issue #13, ". . . And It Is Us"], I have decided to promote him from the
Second Cadre to The Foundry. My reservation regarding this promotion is
that he was involved in the Briefing Room Incident solely by
accident--attempting to sneak his friend Energon back into the building
after curfew.
I would take the ethical high ground here, except I remember what Team
Hyperion was like in its early days 34 years ago. We were young,
party-going teenagers and college students [I myself was the oldest at 18]
who realized the stakes involved only after several hair-raising
adventures. Experience is the best teacher, and experience often seeks one
out rather than the other way around. Experience, and a family like The
Foundry, may save him from his father's fate. |