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[The Foundry]
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Ravensgate is a place of shadows, secrets and
corruption. Into all of this fits The Foundry, a group of neophyte
superheroes assembled and mentored by Joshua Caine and using the private
Collegium Caine academy as a cover. Believing a local
superhero-registration ordinance to be one tool by which a corrupt
establishment neutralizes reform, Caine encourages his students to act as
“unregistered vigilantes” and investigate the tangled web of local
corruption.
Along the way, they face such distractions as terrorist attacks upon a
political fundraiser and a refinery, they are exposed to the secret
mystical nightlife of Ravensgate, and they come to grips with the
city’s—-and their mentor’s—-past. In the process of gathering
intelligence, they pick up a valuable ally in the enigmatic Tabula Rasa,
gain legitimacy through Federal sanction, and travel to alternate
dimensions in search of kidnapped loved ones. Each time the team exposes
and thwarts one layer of corruption and intrigue, even more layers appear.
Two members of the team research the Byzantine web of alliances,
counter-alliances and financial dealings—-only to find that the bad guys
are either one step ahead or able to stage diversionary actions with
impunity. Eventually, they discover the truth behind the diversions lies
from within their ranks—-and from outside their timeline!
Having survived their trials and tribulations, The Foundry
attempted—-twice—-to get some simple R&R. They have discovered their job
is 24-7-365, and it’s not getting any easier.
In the “Anime Mundi” story arc, the team came face to face with the
specters of death and defeat. One of their most elusive nemeses set into
motion a series of events that not only changed the powers of a few
Foundry members, but also threatened the careers of a few close allies.
For the rest of the story, and
its end, consult the appropriate hyperlinks.
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